Career Mode is broken into three tiers, beginning in the derby class where grids consist of rusty, rolling wrecks. My biggest disappointment with FlatOut 4 is how rapidly I grew exhausted with the career mode. Something more like previous FlatOut custodian Bugbear’s authentic, slower, and more tactical approach with its similarly destruction-centric racer Wreckfest, even if that game has been in Steam Early Access for going on 400 years now. I would definitely prefer something with a better sense of weight, with collisions that feel real. They’re a bit shallow cars become virtual missiles, boosting and crunching through doomed opponents like paper. They can mount a reasonable resistance in FlatOut 4’s deathmatch and destruction derby games but I’m not a huge fan of the way they play out. The AI drivers aren’t quite clever enough to catch you up here. They’re fairly easily outfoxed in things like Capture the Flag, too (driving high and fast on the near-vertical walls of the destruction bowls really messes with their minds). Other times I’d get out ahead and gallop away, winning by 10 seconds or more. On some occasions, after becoming embroiled in some bedlam on the start line, I’d often find myself struggling to catch the frontrunners despite putting in mistake-free laps (if you get turned around or trapped in a first corner pile-up, just restart the race). It’s not so much that it’s very aggressive (it is, but this is a destruction racer). It didn’t take long at all until I was getting very bored of seeing the same track, either forwards or in reverse, every few races.įlatOut 4’s arcade handling model is a bit light but mostly adequate, though its AI is slightly less so. The big problem with the tracks is that they’re quite limited (even with reverse versions) and they don’t really do a lot to distinguish themselves from each other. The tracks themselves are reasonably reminiscent of those found in the old games – debris-filled courses snaking through forests, factories, cluttered lumber yards, a dusty red desert, and frozen towns – but none are especially memorable. The racing itself is a bit less interesting overall. It’s good that FlatOut 4 packs a bespoke, same-screen multiplayer stunt mode because if any mode is going to claim even the temporary attention of groups of rowdy revheads and Rocket League lovers, it’ll be this one. You can either tackle these stunts solo, seeking to rule the online leaderboards, or hit them up in pass-the-controller couch multiplayer. Scoring exactly 25 points takes some serious tactics.
0 Comments
Leave a Reply. |